Open World Server (OWS) has been selected to participate in the Epic MegaGrants program. This support has allowed OWS 2 to become open source development. A HUGE thank you to Epic Games for their support of this project!
When will OWS 2 be Open Source?
OWS 2 is now open source: https://github.com/Dartanlla/OWS
What development technologies is OWS 2 using?
OWS 2 is primarily developed in Microsoft .NET Core using C#. Microsoft .NET Core is a high performance platform that will allow OWS 2 to run natively on Windows, Linux, and Mac. OWS 2 is being built in a modular manner that will allow multiple versions of each component that can be mixed and matched to meet your development goals. Data persistence will be using Microsoft SQL Server, Postgre SQL and MongoDB. Adding additional data persistance technologies will be plug and play and can be added as needed.
What license will OWS 2 be using? Will I be able to use it in my commercial game?
OWS 2 has a permissive MIT license. OWS 2 can be used in commercial games without restriction.
What will OWS 2 cost?
OWS 2 is NOT be a commerical product for sale and the source code is freely available: https://github.com/Dartanlla/OWS
Can I contribute to the development of OWS 2?
Yes. OWS 2 has been released as open source. You can add new features or improve existing code and submit your changes for inclusion.
Now that OWS 2 is open source will there still be a hosted API to use for development?
Yes. If you don't want to setup your own API servers you don't have to. For now the MegaGrant will be covering the costs of the OWS 2 API and DB servers so that developers can get up and running right away without investing in expensive servers.