Open World Server (OWS) is a server instance manager designed to create large worlds in UE4. Either by stitching together multiple UE4 maps or by splitting a single large map into multiple zones, OWS will spin up and shut down server instances as needed based on your world population. OWS can load balance your world across multiple hardware devices. OWS can support thousands of players in the same world by instancing up and out. A single zone can be instanced multiple times to support a large population in one area. Areas of a map can also be split up into multiple zones to support a larger population. In addition to server instance management, OWS also handles persistence for Accounts, Characters, Abilities, Inventory and more.
Build Massive Worlds
Persistent Character Storage
Account Management and Character Creation
Inventory Item Management
Chat Across Servers